casey / casey/pxl

Pass additional uniforms to shaders

Open
#50 0 comments 0 reactions 0 assignees View on GitHub
enhancement good first issue
Dominant language
Rust
Stars
32
Forks
2
PR merge metrics
No merged PRs in 30d

Description

The following are passed to shaderotoy shaders, and might be a good place to start:

```
uniform vec3 iResolution;
uniform float iTime;
uniform float iTimeDelta;
uniform float iFrame;
uniform vec4 iMouse;
uniform vec4 iDate;
```

Contributor guide

Open the contributing guide

Research direction

Start by locating the shader setup and the path that binds uniforms, then compare it with the listed Shadertoy uniforms: iResolution, iTime, iTimeDelta, iFrame, iMouse, and iDate. Done means these additional uniforms are passed to shaders consistently; the issue names no files or tests, so the relevant validation must be found in the project.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
39/100

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