casey / casey/pxl

Custom uniforms, attributes, and vertices

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#34 0 comments 0 reactions 0 assignees View on GitHub
enhancement wishlist
Dominant language
Rust
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32
Forks
2
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No merged PRs in 30d

Description

I'm wary about adding this feature, since it may tie us to the specifics of OpenGL, but it would be really cool to allow users to submit their own primitives, vertices, attributes and uniforms.

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