Synchronization between Program and Renderer
Open
enhancement
- Dominant language
- Rust
- Stars
- 32
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
Currently, a `Program` gets the time elapsed since the last tick as a `Duration` argument to `tick`.
A Synthesizer gets the total number of samples played with every call to `synthesize`.
There should be some kind of guarantee that these things line up, and they should be directly relatable.
Contributor guide
Research direction
Start by locating Program::tick and Synthesizer::synthesize, then trace how elapsed time and total samples are produced and consumed. Define what synchronization guarantee and direct relationship are required; the issue is done when both interfaces provide a documented, testable correspondence.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100