Prefix pxl shader variables with `pxl_`
Open
- Dominant language
- Rust
- Stars
- 32
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
I think it would be a good idea to prefix shader variables with `pxl_`, make sure they're all unique, and document them in a list somewhere.
It would be nice to use an interface block so we could do `pxl.` instead, but that would render us incompatible with OpenGL ES and WebGl.
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