casey / casey/pxl

Prefix pxl shader variables with `pxl_`

Open
#116 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
32
Forks
2
PR merge metrics
No merged PRs in 30d

Description

I think it would be a good idea to prefix shader variables with `pxl_`, make sure they're all unique, and document them in a list somewhere.

It would be nice to use an interface block so we could do `pxl.` instead, but that would render us incompatible with OpenGL ES and WebGl.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.