Figure out coordinate spaces
Open
documentation
- Dominant language
- Rust
- Stars
- 32
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
I should figure out and document up front all of the coordinate spaces used:
- coordinate space of pixel buffer passed to `Program::render`
- coordinate space of full screen quad vertices passed to vertex shader
- coordinate space of texture coordinates passed to fragment shaders
Contributor guide
Assessment
This issue has not been assessed yet.