casey / casey/pxl

Figure out coordinate spaces

Open
#110 2 comments 0 reactions 0 assignees View on GitHub
documentation
Dominant language
Rust
Stars
32
Forks
2
PR merge metrics
No merged PRs in 30d

Description

I should figure out and document up front all of the coordinate spaces used:

- coordinate space of pixel buffer passed to `Program::render`
- coordinate space of full screen quad vertices passed to vertex shader
- coordinate space of texture coordinates passed to fragment shaders

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.