Recover from shader compilation errors
Open
- Dominant language
- Rust
- Stars
- 32
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
If it isn't the first frame, we should recover from shader compilation errors by using the old shaders.
Contributor guide
Research direction
The issue names no files, tests, or entry points. Trace shader compilation and the frame handling around compilation failures, then determine how the previously working shaders are retained. Done means compilation errors after the first frame recover by continuing to use the old shaders, with coverage for that behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100