casey / casey/pxl

Recover from shader compilation errors

Open
#107 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
32
Forks
2
PR merge metrics
No merged PRs in 30d

Description

If it isn't the first frame, we should recover from shader compilation errors by using the old shaders.

Contributor guide

Open the contributing guide

Research direction

The issue names no files, tests, or entry points. Trace shader compilation and the frame handling around compilation failures, then determine how the previously working shaders are retained. Done means compilation errors after the first frame recover by continuing to use the old shaders, with coverage for that behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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