Expose default shaders to users
Open
- Dominant language
- Rust
- Stars
- 32
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
As constants that they can use if so desired.
Contributor guide
Research direction
Locate the default shader definitions in the Rust framework and inspect how built-in resources are currently represented. Expose those shaders as user-accessible constants, then verify that consumers can reference them as intended.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100