casey / casey/pxl

Deal with tick/render sync

Open
#105 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
32
Forks
2
PR merge metrics
No merged PRs in 30d

Description

How often is tick called, how often is render called? What happens when we drop frames?

Contributor guide

Open the contributing guide

Research direction

No files, tests, or entry points are named. Start by locating the game loop code that calls tick and render, then trace how frame drops are handled. Done should include a documented or implemented decision about their timing and behavior when frames are dropped.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.