Deal with tick/render sync
Open
- Dominant language
- Rust
- Stars
- 32
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
How often is tick called, how often is render called? What happens when we drop frames?
Contributor guide
Research direction
No files, tests, or entry points are named. Start by locating the game loop code that calls tick and render, then trace how frame drops are handled. Done should include a documented or implemented decision about their timing and behavior when frames are dropped.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100