carrascomj / carrascomj/bevy_svg_map

Scale SVG properly

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#2 0 comments 0 reactions 0 assignees View on GitHub
good first issue
Dominant language
Rust
Stars
17
Forks
2
PR merge metrics
No merged PRs in 30d

Description

The scale in the input SVG document is just ignored and assumed to be 1. Make sure that everything is scaled properly.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by tracing the SVG path-to-scene translation and locating where the input document's scale is discarded. Check how the resulting scene represents dimensions, then define and verify behavior for a non-unit SVG scale. The issue names no files or tests, so identify the relevant entry point and add focused coverage before confirming transformed geometry.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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