carrascomj / carrascomj/bevy_svg_map
Scale SVG properly
Open
good first issue
- Dominant language
- Rust
- Stars
- 17
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
The scale in the input SVG document is just ignored and assumed to be 1. Make sure that everything is scaled properly.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the SVG path-to-scene translation and locating where the input document's scale is discarded. Check how the resulting scene represents dimensions, then define and verify behavior for a non-unit SVG scale. The issue names no files or tests, so identify the relevant entry point and add focused coverage before confirming transformed geometry.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100