cabaletta / cabaletta/baritone

MovementAscend jump cost needs tuning

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question
Dominant language
Java
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Description

I just guessed you'd jump after 0.5 blocks of walking but that isn't accurate. What should the cost really be for movementascend?

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names MovementAscend but provides no file or test path. Locate the MovementAscend movement-cost logic, then investigate how the 0.5-block estimate affects pathfinding and determine the intended cost from the surrounding implementation or project discussion. Done means the cost is justified and the resulting behavior is validated.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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