cabaletta / cabaletta/baritone
Allow prioritizing block breaking based on Y coord
- Dominant language
- Java
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Description
## Describe your suggestion
Prioritize mining/block breaking at current Y value before moving downward.
## Settings
Penalize block breaking beyond a certain boundary from your current Y value. For example, at = 1, anything beyond +-1 from your current Y value has a block breaking penalty of +x (possibly through another setting).
## Context
Useful for chunk clearing/flattening, and for general mining and clearing. It reduces inefficiency by breaking X amounts of blocks below you before pillaring up, breaking the next set of blocks, removing the old pillar, pillaring up, etc etc.
UPDATE: I have since learned of clearArea but even this command proves inefficient. It adds a few more blocks worth of horizontal breaking but then continues downward. Toggling allowDownward to false does not help either.
## Final checklist
- [x] I have not used any OwO's or UwU's in this issue.
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