cabaletta / cabaletta/baritone
Penalty for breaking blocks with attached object
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
## Describe your suggestion
Basically i want baritone to prefer not to break blocks with things attached to it,
say any block, with signs, torches, doors, redstone stuff, anvils, farmland with crop too(actually only experienced this) (or even farmland itself because it's pain to have to hoe it back)
if possible just "dont do that"
## Settings
toggle/penalty ajustment
## Context
that would meant if you will have less accidents of breaking signs, crops, etc and have to stop and clean up the mess
## Final checklist
- [ ] I have not used any OwO's or UwU's in this issue.(since i used this here, this statement cannot be true)
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by tracing Baritone's block-breaking and path-cost logic, then determine how attached objects and farmland should affect the proposed toggle or penalty; done means the behavior is configurable and avoids the listed accidental breaks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100