cabaletta / cabaletta/baritone
[Request/suggestion] Four block jumps and parkour
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
In my testing of baritone i found that it can not perform four block jumps without placing a block it would be more useful if it could.
Also baritone is incapable of one, two, and three block jumps to a platform one block higher.
Another thing that I think should be implemented are diagonal jumps and diagonal jumps to one block higher blocks.
Last thing is the pathing, when doing parkour if I set a course if the end is closer than the jumps required to get to the end it wont try the far way and in tern can not get to the set position.
Baritone has a lot of potential and parkour would be a really nice implementation.
Contributor guide
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Research direction
The issue names no files, tests, or entry points. Begin by reproducing the four-block, elevated, diagonal, and course-end parkour cases in Minecraft, then trace the relevant jump and pathing behavior; done means all listed jump types and routes are handled without block placement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100