cabaletta / cabaletta/baritone

Agent walks straight and gets stuck at corners instead of following path in maze navigation

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Description

Hi, I'm currently using Baritone for pathfinding in a maze scenario in Minecraft.

During testing, I noticed that while Baritone is able to compute the correct path, the in-game player does not follow the path properly. Instead of turning at corners or following the calculated route, the player keeps walking in a straight line in the direction it was originally facing. This causes it to get stuck at corners or dead ends.

I'm not sure if this is caused by a misconfiguration on my end, or if it's a bug or limitation in Baritone itself.

## Steps to reproduce:

- Use Baritone to navigate a maze with multiple turns
- Observe that the player does not turn correctly
- Player moves straight and gets stuck instead of following the planned route

## Environment:

- Minecraft 1.21
- baritone-standalone-fabric-1.11.2

Please let me know if there's a setting I may have missed, or if there's anything I can do to help further debug the issue.

Thanks!

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