cabaletta / cabaletta/baritone
Agent walks straight and gets stuck at corners instead of following path in maze navigation
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
Hi, I'm currently using Baritone for pathfinding in a maze scenario in Minecraft.
During testing, I noticed that while Baritone is able to compute the correct path, the in-game player does not follow the path properly. Instead of turning at corners or following the calculated route, the player keeps walking in a straight line in the direction it was originally facing. This causes it to get stuck at corners or dead ends.
I'm not sure if this is caused by a misconfiguration on my end, or if it's a bug or limitation in Baritone itself.
## Steps to reproduce:
- Use Baritone to navigate a maze with multiple turns
- Observe that the player does not turn correctly
- Player moves straight and gets stuck instead of following the planned route
## Environment:
- Minecraft 1.21
- baritone-standalone-fabric-1.11.2
Please let me know if there's a setting I may have missed, or if there's anything I can do to help further debug the issue.
Thanks!
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.