cabaletta / cabaletta/baritone

Pathfinding Through Water

Open
#4,681 3 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Java
Stars
9.2k
Forks
2.1k
Avg merge
4d 3h
Merged PRs (30d)
3

Description

## Describe your suggestion
I'm trying to use Baritone to escape spawn on Anarchy server.
Functionality is working well, parkour, drop down, block placement, all are working.
The no.1 thing that is stopping me, is the water.
When it gets into the water, Baritone stops and pathing is cancelled. (Possibly leaving you drowning)
Baritone only continues pathing if you are on top of the surface of the water.
After the pathing is cancelled, I need to swim through water and get to the surface, then enable Baritone again.
Can be stopped repeatedly by this. Also it stops on surface of water, due to lack of perfect flatness. And if you sink under the water for even a split second, Baritone pathing gets entirely cancelled and you start sinking to bottom / drowning.

## Settings
A setting to allow pathing to continue underwater.
Possibly also a setting to allow a maximum distance to path underwater.

## Context
It could help to make Baritone more persistent.

## Final checklist
- [x] I know how to properly use check boxes
- [x] I have not used any OwO's or UwU's in this issue.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.