cabaletta / cabaletta/baritone
Pickup broken blocks
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
## Describe your suggestion
**For situations where you need extra blocks, and using goto, it could ensure to pick up blocks it breaks along the way, and also when the #sel fill/replace commands are used.**
## Settings
**This would be a setting that would apply to all the other commands around block breaking, mine, goto (if allowBreak is on), #sel fill/replace, fill, etc. Possibly there could be specific blocks set? e.g only try to collect blocks specifically targeted?**
## Context
Describe how your suggestion would improve Baritone, or the reason behind it being added.
**This would provide a lot of convenience to the users (and me), and enable a lot more things, such as being able to empty out an area but collect the blocks instead of letting them despawn.**
## Final checklist
- [x] I know how to properly use check boxes
- [x] I have not used any OwO's or UwU's in this issue.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the block-breaking behavior behind mine, goto with allowBreak, #sel fill/replace, and fill. Determine how a shared pickup setting should apply across these commands and whether targeted-block filtering is required; the work is done when broken blocks are consistently collected according to the chosen setting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100