cabaletta / cabaletta/baritone
Revisit canWalkOn / canWalkThrough checks
Open
enhancement
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
For example, decide whether end rods and flower pots should really be canWalkThrough since they do collide (even in a small way).
Should we make shulker boxes canWalkOn even though they expand when opened?
In general, should canWalkOn's bounding box check be changed to only do the Y coordinate? Or maybe something smarter...
Should anvils be canWalkOn?
Should grass_path and farmland be canWalkOn?
Should glass be canWalkOn?
Magma should probably be a separate check due to the sneaking cost, it's good that it's not canWalkOn
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.