cabaletta / cabaletta/baritone
Reconcile playerFeet vs pathStart
Open
bug
enhancement
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
When you sneak off the edge of a block, your playerFeet is in the air, but your pathStart is back on top of that block.
All the stuff that determines if you're in the goal uses playerFeet currently, but perhaps it should use pathStart instead... because path calculation starts at pathStart not playerFeet, so it sometimes tries to calculate a path where pathStart is in the goal, but playerFeet aren't, or vice versa. Very rare, but could plausibly cause it to get stuck while completing a temporary process.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.