cabaletta / cabaletta/baritone
addition to #skipfailedlayers
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
So #SkipFailedlayers currently skipping the layer entirely or partially when it encounters a block it can't place(Water/Lava/redstone etc.)
Also a big problem around here is that he will start building a layer even if there's blocks he can't place. And when he comes to a point where he should place a block he can't place he'll skip layer and drop it unfinished even he could finish it with block he has available.
My suggestion is either make a separate setting that will allow Baritone to build all the blocks that he can build in this layer before he'll skip it or make it as a default to #SkipFailedLayers.
## Final checklist
- [x] I know how to properly use check boxes
- [x] I have not used any OwO's or UwU's in this issue.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the existing #skipfailedlayers behavior described in the issue and the layer-building entry point that handles unplaceable blocks. Clarify whether the intended behavior is a new setting or the default, then verify that a layer places all available blocks before being skipped.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100