cabaletta / cabaletta/baritone
Long distance path ending in ocean causes drowning
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 4d 3h
- Merged PRs (30d)
- 3
Description
This isn't an issue with Baritone pathing per se... but if you set a 10k block path, leave your computer, and come back, you might be surprised to discover that it brought you to your destination, but your destination was in an ocean, and the moment the path ended it stopped floating and you drowned.
Perhaps if a path ends in water it should continue floating until some keyboard input is detected?
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Reproduce a long-distance path ending in ocean, then trace the Java path-completion behavior and how keyboard input is detected. Done means the character remains safe in water after path completion until input is detected, with existing pathing behavior preserved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100