cabaletta / cabaletta/baritone

Follow: add a setting that makes the follow command circle the targeted entity once within the follow radius

Open
#1,933 3 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Java
Stars
9.2k
Forks
2.1k
Avg merge
4d 3h
Merged PRs (30d)
3

Description

## Describe your suggestion
With as much detail as possible, describe what your suggestion would do for Baritone.

When baritone follows an entity, I think that once within the follow radius of that entity, it should either strafe around, or circle the target rather than simply standing still and waiting for the target to move out of range. This would greatly improve baritones viability for hunting down (with impacts hunt module, which I assume just directs baritone to follow a the closest entity that fits the criteria) and killing players players (using swords, not crystals) when used in combination with kill aura and criticals (jump mode). And could also help baritone not avoid getting stuck.

## Settings
If applicable, what settings/customizability should be offered to tweak the functionality of your suggestion.

There should be a setting to disable (or enable) this functionality.

## Context
Describe how your suggestion would improve Baritone, or the reason behind it being added.

By making the hunt module of impact more viable, I was mildly disappointed to see the hunt module just walk up to the target and then just stand still

## Final checklist
- [x] I know how to properly use check boxes
- [x] I have not used any OwO's or UwU's in this issue.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.