cabaletta / cabaletta/baritone
Avoid world change
- Dominant language
- Java
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- Avg merge
- 4d 3h
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Description
## Describe your suggestion With as much detail as possible
So it basically pathes but tries to avoid breaking/Placing as long as it wouldnt take to much time
## Settings If applicable, what settings/customizability should be offered
#worldchangetimeout int (In seconds or milliseconds. This stops baritone from avoiding to place/break blocks if the calculated time is higher than this value)
#avoidworldchange boolean
## Context Describe how your suggestion would improve Baritone
This would be useful for pathing in a base and not wanting baritone to break holes into the walls.
Note: this would require the discussed ETA feature. But that shouldnt be to bad sice it only works in RD anyways
## Final checklist
- [x] I know how to properly use check boxes
- [ ] I have not used any OwO's or UwU's in this issue.
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