cabaletta / cabaletta/baritone

Player Avoidance

Open
#1,611 3 comments 1 reaction 0 assignees View on GitHub
enhancement
Dominant language
Java
Stars
9.2k
Forks
2.1k
Avg merge
2d 12h
Merged PRs (30d)
6

Description

## Describe your suggestion
Avoid players or Mobs.

## Settings
How far the player has to be in front of baritone before it tries to escape. Look at the player while pathing. Etc..

## Context
This would be a cool thing for avoiding possible threats/players. I know baritone can avoid mobs whilst pathing. But it would be cool if a player approaches without baritone pathing anywhere. It detects it and escapes with that amazing a*.

## Final checklist
- [x] I know how to properly use check boxes
- [x] I have not used any OwO's or UwU's in this issue.
- [x] This is an idea that should be added.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by reviewing Baritone's existing mob-avoidance pathing behavior and the proposed distance and player-looking settings. Done would require an agreed scope for detecting approaching players, choosing escape behavior, and validating the result.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.