cabaletta / cabaletta/baritone
Player Avoidance
- Dominant language
- Java
- Stars
- 9.2k
- Forks
- 2.1k
- Avg merge
- 2d 12h
- Merged PRs (30d)
- 6
Description
## Describe your suggestion
Avoid players or Mobs.
## Settings
How far the player has to be in front of baritone before it tries to escape. Look at the player while pathing. Etc..
## Context
This would be a cool thing for avoiding possible threats/players. I know baritone can avoid mobs whilst pathing. But it would be cool if a player approaches without baritone pathing anywhere. It detects it and escapes with that amazing a*.
## Final checklist
- [x] I know how to properly use check boxes
- [x] I have not used any OwO's or UwU's in this issue.
- [x] This is an idea that should be added.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by reviewing Baritone's existing mob-avoidance pathing behavior and the proposed distance and player-looking settings. Done would require an agreed scope for detecting approaching players, choosing escape behavior, and validating the result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100