cabaletta / cabaletta/baritone

Baritone stops process when travelling to edge of renderable chunks when its destination is ahead of the renderable chunks

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bug
Dominant language
Java
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Description

## Some information
Operating system:W10
Java version: `openjdk version "1.8.0_222"
OpenJDK Runtime Environment (AdoptOpenJDK)(build 1.8.0_222-b10)
OpenJDK 64-Bit Server VM (AdoptOpenJDK)(build 25.222-b10, mixed mode)`
Minecraft version: 1,12,2
Baritone version: Null version
Forge mods (if used): JourneyMap, Impact 4.8.3

## Exception, error or logs
Please find your `latest.log` or `debug.log` in this folder and attach it to the issue

[2020-04-15-1.log](https://github.com/cabaletta/baritone/files/4482211/2020-04-15-1.log)

## How to reproduce
Go on constantiam server (or any server that has a 20 second lagometer according to impact)
Go in a straight lined environment (A nether highway) and initialize Baritone to go in a tunnel or to a coordinate
Wait. You will see the issue depending on the lag environment
https://streamable.com/hopgwq because this is way too specific
## Modified settings
To get the modified settings run `#modified` in game
allowBreak False
AllowPlace False
Sprint false
ACCompatibility False
AssumeJesus (walk on water) true
chatControl False
FreeLook False
## Final checklist
- [X] I know how to properly use check boxes
- [X] I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
- [X] I have included logs, exceptions and / or steps to reproduce the issue.
- [X] I have not used any OwO's or UwU's in this issue.

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