cabaletta / cabaletta/baritone

Invert Goal When Following Entity Or Player

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#1,411 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Java
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Description

**Describe Your Suggestion**
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There should be a way to invert the current path of following an entity/player whilst using #follow entity/player .
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**Settings**
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Some settings should be the radius to change before the bot backs up to keep it's distance. For example, invertfollowradius (amount of blocks.) There should also be a setting for how many blocks it backs up before stopping to see if the player/entity tries to follow it. For Example, backupdistancebeforestop (amount of blocks).
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**Context**
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This would greatly improve baritone by being able to easily escape Mobs or players in a hostile environment with tough terrain like the spawn in 2b2t or Constantiam. If a zombie was chasing you and you just wanted a quick and easy and efficient escape route. Or if a player is chasing you trying to hunt you down, this would be a good addition to keep that distance.
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**Final Checklist**
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- [x] I know how to properly use check boxes.
- [x] I have not used any OwO's or UwU's in this issue.

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