cabaletta / cabaletta/baritone

(probably more trouble than it's worth) include the slower walking speed through vines in cost calculation

Open
#100 0 comments 1 reaction 0 assignees View on GitHub
enhancement
Dominant language
Java
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Merged PRs (30d)
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Description

Just like walking on soul sand, walking through vines slows you down. Include this in cost calculation? I can't imagine how many extra checks it would be, so I'm hesitant. Worth it?

Contributor guide

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Research direction

The issue names no files, tests, or entry points. Start by locating the pathfinding cost calculation for soul sand and the handling of vines, then determine how movement slowdown is represented and where coverage belongs. Done means vine movement is included in cost calculation without unnecessary checks, with relevant tests passing.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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