buxx / buxx/OpenCombat

Ease of being hit depending on the action

Open
#155 0 comments 0 reactions 0 assignees View on GitHub
enhancement Gameplay
Dominant language
Rust
Stars
116
Forks
9
PR merge metrics
No merged PRs in 30d

Description

* When a soldier is hiding, it most be difficult to hit him
* When a soldier is firing, it must be easier to hit him
* When e soldier is running, it must be easier to hit him

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the soldier action/state handling and the code that calculates whether a soldier is hit. Trace how hiding, firing, and running are represented, then identify the existing combat tests or simulation path. Done means hit difficulty changes consistently for each action and the behavior is covered by tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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