bottlerocket-os / bottlerocket-os/bottlerocket-project-website

Provide clearer documentation around NVIDIA's timeslicing configuration

Open
#549 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
HTML
Stars
12
Forks
21
Avg merge
22h 57m
Merged PRs (30d)
6

Description

Even though the website provides documentation for TimeSlicing and other NVIDIA capabilities, customers have a hard time connecting the dots (e.g. should they still use `NVIDIA_VISIBLE_DEVICES` along with TimeSlicing? should they use `cdi-cri` over `envvar` when using TimeSlicing, should they even have to worry about `NVIDIA_VISIBLE_DEVICES`).

These sort of questions could be added here in the website or in a Bottlerocket discussion.

Contributor guide

Open the contributing guide

Research direction

Review the website's existing TimeSlicing and NVIDIA capability documentation first, then compare it with the questions listed in the issue. Done means clearly documenting whether NVIDIA_VISIBLE_DEVICES is needed, whether cdi-cri or envvar should be used, and where this guidance belongs, either on the website or in a Bottlerocket discussion.

Written by the indexing model from the issue text.

Assessment

Domain
documentation
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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