bottlerocket-os / bottlerocket-os/bottlerocket-project-website
Provide clearer documentation around NVIDIA's timeslicing configuration
- Dominant language
- HTML
- Stars
- 12
- Forks
- 21
- Avg merge
- 22h 57m
- Merged PRs (30d)
- 6
Description
Even though the website provides documentation for TimeSlicing and other NVIDIA capabilities, customers have a hard time connecting the dots (e.g. should they still use `NVIDIA_VISIBLE_DEVICES` along with TimeSlicing? should they use `cdi-cri` over `envvar` when using TimeSlicing, should they even have to worry about `NVIDIA_VISIBLE_DEVICES`).
These sort of questions could be added here in the website or in a Bottlerocket discussion.
Contributor guide
Research direction
Review the website's existing TimeSlicing and NVIDIA capability documentation first, then compare it with the questions listed in the issue. Done means clearly documenting whether NVIDIA_VISIBLE_DEVICES is needed, whether cdi-cri or envvar should be used, and where this guidance belongs, either on the website or in a Bottlerocket discussion.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100