boostorg / boostorg/compute

Random numbers generation

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Dominant language
C++
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Description

I try to generate vector of random number multiple times and it seems to generate the same vector

for example

...
auto seed = std::chrono::high_resolution_clock::now().time_since_epoch().count();
compute::default_random_engine engine(queue,seed);
compute::uniform_real_distribution GPUdistribution(0.0, 1.0);
for (int t=0; t

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