leptos-shade frontend assets build
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- 7
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- No merged PRs in 30d
Description
`leptos-shade` is open source at https://gitlab.com/dostuff/leptos-shade
Currently we have to have users inject some code into their build.rs to export the SCSS modules to the location their asset pipeline expects.
I don't mind if configuration is required for now but having users:
1. Add a `build.rs` to a project that might not otherwise have one
2. Add dependency-specific code to that `build.rs`
doesn't really satisfy me. I'm looking for alternatives. This is a problem the Node/NPM ecosystem have solved over and over, so I'm wondering which of those frontend asset build tooling options look most translatable to what we have in an otherwise Rust-only build system.
Contributor guide
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Research direction
Start with the build.rs injection described in the issue and trace how SCSS modules are exported for the asset pipeline. Compare the Node/NPM tooling options under consideration with the Rust-only build constraints; done means selecting and documenting a concrete alternative that removes dependency-specific build.rs code.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- nodejs, rust, scss
- Domain
- build-system, frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100