binury / binury/better_webfishing_mod_template

`pass` keyword is mistaken as an identifier

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bug help wanted
Dominant language
C#
Stars
2
Forks
1
PR merge metrics
No merged PRs in 30d

Description

```
SCRIPT ERROR: Parse Error: The identifier "pass" isn't declared in the current scope.
at: GDScript::load_byte_code (res://Scenes/Entities/Player/player.gdc:14554)
ERROR: Method failed. Returning: ERR_PARSE_ERROR
at: GDScript::load_byte_code (modules\gdscript\gdscript.cpp:782)
ERROR: Cannot load byte code from file 'res://Scenes/Entities/Player/player.gdc'.
at: (modules\gdscript\gdscript.cpp:2205)
```

Contributor guide

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Research direction

Reproduce the parse failure from res://Scenes/Entities/Player/player.gdc at the reported location, then inspect the GDScript parser entry point in modules/gdscript/gdscript.cpp. Done means the `pass` keyword in this script parses successfully without the undeclared-identifier or bytecode-loading errors shown.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot
Domain
compilers, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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