binury / binury/better_webfishing_mod_template
`pass` keyword is mistaken as an identifier
- Dominant language
- C#
- Stars
- 2
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
```
SCRIPT ERROR: Parse Error: The identifier "pass" isn't declared in the current scope.
at: GDScript::load_byte_code (res://Scenes/Entities/Player/player.gdc:14554)
ERROR: Method failed. Returning: ERR_PARSE_ERROR
at: GDScript::load_byte_code (modules\gdscript\gdscript.cpp:782)
ERROR: Cannot load byte code from file 'res://Scenes/Entities/Player/player.gdc'.
at: (modules\gdscript\gdscript.cpp:2205)
```
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the parse failure from res://Scenes/Entities/Player/player.gdc at the reported location, then inspect the GDScript parser entry point in modules/gdscript/gdscript.cpp. Done means the `pass` keyword in this script parses successfully without the undeclared-identifier or bytecode-loading errors shown.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- compilers, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100