Super Mario Bros. 3 and Kirby's Adventure sprite layer error and Audio issue
Open
- Dominant language
- JavaScript
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Description
any time smb3 or kirby is loaded into jsnes, the sprite layer will scramble and also wiith the audio issue, any specific job will freeze the gameplay for a bit and speed up for a second...
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the sprite-layer scrambling and audio behavior in jsnes with Super Mario Bros. 3 and Kirby's Adventure. Trace the emulator paths responsible for sprite rendering and audio timing, since no files or tests are named. Done means both games render sprites correctly and gameplay no longer freezes or briefly speeds up during the audio issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100