bfirsh / bfirsh/jsnes

Super Mario Bros. 3 and Kirby's Adventure sprite layer error and Audio issue

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Dominant language
JavaScript
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Description

any time smb3 or kirby is loaded into jsnes, the sprite layer will scramble and also wiith the audio issue, any specific job will freeze the gameplay for a bit and speed up for a second...

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the sprite-layer scrambling and audio behavior in jsnes with Super Mario Bros. 3 and Kirby's Adventure. Trace the emulator paths responsible for sprite rendering and audio timing, since no files or tests are named. Done means both games render sprites correctly and gameplay no longer freezes or briefly speeds up during the audio issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
38/100

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