beyond-all-reason / beyond-all-reason/RecoilEngine
Hardcode CEG particle type aliases
Open
good first issue
refactor
- Dominant language
- C++
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- 679
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- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
You can give particle types custom names, but literally nobody is doing that:
https://github.com/search?q=explosion_alias+NOT+is%3Afork&type=code
This is because the names decently reflect what the types do, and making yourself incompatible with other games would just be shooting yourself in the foot.
The request is to put the existing basecontent mapping in the engine and remove this ability.
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