beyond-all-reason / beyond-all-reason/RecoilEngine

Pathing for Giant Robots

Open
#987 6 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
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Merged PRs (30d)
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Description

Giant robots (like skyscraper high) should be able to work over any terrain slope if the height difference is within certain limit.
On the other hand, large cliff differences, like a canyon - cannot cross them.

This doesn't have to respect dynamic terrain changes, as we are talking very big terrain changes. So it may be not too hard to implement.

**Edit:**
This is of course very important feature for giant robots. Without it, they cannot move anywhere, getting stuck at each turn. Cannot make them all-terrain either, because there are large terrain features.

Contributor guide

Open the contributing guide

Research direction

Start by locating the engine's terrain pathing and giant-robot movement entry points, then reproduce the reported case where a giant robot gets stuck at each turn. Define and test the intended boundary between slopes it can cross and canyon-sized height differences, including the stated assumption that dynamic terrain changes need not be handled.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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