beyond-all-reason / beyond-all-reason/RecoilEngine

Support atlases for Cursor Anims

Open
#93 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Currently cursor anims are like GIF, but with PNG.
frames and duration set, per cursor per cursor size.

Possibly this could be better atlassed + GPUed.
Nothing wrong with it visually, and should not become blurry...

Contributor guide

Open the contributing guide

Research direction

Start by locating the cursor animation implementation and its PNG frame and duration handling, then examine how atlas-based and GPU-backed animation could fit without visual blurring. Done means cursor animations support atlases while preserving their current visual quality.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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