beyond-all-reason / beyond-all-reason/RecoilEngine
Support atlases for Cursor Anims
Open
enhancement
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Currently cursor anims are like GIF, but with PNG.
frames and duration set, per cursor per cursor size.
Possibly this could be better atlassed + GPUed.
Nothing wrong with it visually, and should not become blurry...
Contributor guide
Research direction
Start by locating the cursor animation implementation and its PNG frame and duration handling, then examine how atlas-based and GPU-backed animation could fit without visual blurring. Done means cursor animations support atlases while preserving their current visual quality.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100