beyond-all-reason / beyond-all-reason/RecoilEngine

Shadow Disappearance At Low View Angle

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Dominant language
C++
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679
Forks
290
Avg merge
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Merged PRs (30d)
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Description

Another shadows issue.
Shadow objects are getting effectively culled when view angle is low and distance is substantial:
https://youtu.be/ns_uqGEcXNw
(The sphere is a unit)
I tried to show that when distance to object is small, it is not culled. However when distance is substantial, the problem starts to kick off.

Contributor guide

Open the contributing guide

Research direction

No source files, tests, or entry points are identified. Start by reproducing the behavior shown in the linked video with a unit sphere, comparing a short distance with a substantial distance at a low view angle. Done means shadow objects remain visible at the substantial distance instead of being effectively culled.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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