beyond-all-reason / beyond-all-reason/RecoilEngine
Shadow Disappearance At Low View Angle
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Another shadows issue.
Shadow objects are getting effectively culled when view angle is low and distance is substantial:
https://youtu.be/ns_uqGEcXNw
(The sphere is a unit)
I tried to show that when distance to object is small, it is not culled. However when distance is substantial, the problem starts to kick off.
Contributor guide
Research direction
No source files, tests, or entry points are identified. Start by reproducing the behavior shown in the linked video with a unit sphere, comparing a short distance with a substantial distance at a low view angle. Done means shadow objects remain visible at the substantial distance instead of being effectively culled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100