beyond-all-reason / beyond-all-reason/RecoilEngine
Implement GL resources tracker (to detect leaks)
Open
Nobody has claimed this yet.
area: tools
enhancement
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
- Textures
- Buffers
- Shaders
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the engine's OpenGL resource creation and destruction paths for textures, buffers, and shaders. Determine how those resources can be tracked and what leak report or test would demonstrate that all three categories are covered.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100