beyond-all-reason / beyond-all-reason/RecoilEngine
Add synced `Spring.IsPaused`
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Pause state seems to be synced, but its getter is tied to `Spring.GetGameSpeed`, which is unsynced because of gamespeed. The request is to add `Spring.IsPaused() -> bool` which would be synced. Perhaps gamespeed could also be made synced, in which case there wouldn't need to be a split, but that is not in the scope of this request.
Contributor guide
Research direction
Start by tracing the existing Spring.GetGameSpeed getter and the pause-state handling it relies on. Add the requested synced Spring.IsPaused() -> bool entry point without expanding the scope to syncing gamespeed; done means callers can obtain pause state through the new synced API.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100