beyond-all-reason / beyond-all-reason/RecoilEngine
BUGGER OFF does not work for units during an active order
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 1h
- Merged PRs (30d)
- 38
Description
instead of waiting for a unit to complete its task
it would be better to instead force the units elsewhere then reissue the prior order that they had
this is specficially for anything that builds buildings/units like constructors
Contributor guide
Research direction
Start by reproducing BUGGER OFF on a constructor or other unit with an active build order, then trace the command handling for that action. Confirm how the unit's current order is stored and restored. Done means the unit moves elsewhere immediately and its prior order is reissued afterward.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100