beyond-all-reason / beyond-all-reason/RecoilEngine

BUGGER OFF does not work for units during an active order

Open
#758 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 1h
Merged PRs (30d)
38

Description

instead of waiting for a unit to complete its task
it would be better to instead force the units elsewhere then reissue the prior order that they had

this is specficially for anything that builds buildings/units like constructors

Contributor guide

Open the contributing guide

Research direction

Start by reproducing BUGGER OFF on a constructor or other unit with an active build order, then trace the command handling for that action. Confirm how the unit's current order is stored and restored. Done means the unit moves elsewhere immediately and its prior order is reissued afterward.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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