beyond-all-reason / beyond-all-reason/RecoilEngine

Lightning weapontype doesn't have any visual sizing parameters and the size is instead based upon range

Open
#751 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

The result of this looks pretty strange. For example, here is a close shot:

![image](https://user-images.githubusercontent.com/369586/231077956-2dd05bbc-c8e7-4da3-9419-f9efe1987bae.png)

And here is that same unit firing at a much larger distance:

![image](https://user-images.githubusercontent.com/369586/231078159-498cae05-a94c-4a7e-a4b2-34039e6145f6.png)

Can we have a setting that will control the size?

Contributor guide

Open the contributing guide

Research direction

The issue names the Lightning weapontype and provides screenshots showing size changing with firing range, but it names no files, tests, or entry points. First identify the Lightning weapon rendering and configuration paths, then clarify the intended fixed sizing behavior and verify it at close and long range.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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