beyond-all-reason / beyond-all-reason/RecoilEngine
Lightning weapontype doesn't have any visual sizing parameters and the size is instead based upon range
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
The result of this looks pretty strange. For example, here is a close shot:

And here is that same unit firing at a much larger distance:

Can we have a setting that will control the size?
Contributor guide
Research direction
The issue names the Lightning weapontype and provides screenshots showing size changing with firing range, but it names no files, tests, or entry points. First identify the Lightning weapon rendering and configuration paths, then clarify the intended fixed sizing behavior and verify it at close and long range.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100