beyond-all-reason / beyond-all-reason/RecoilEngine

CommandFire doesn't seem to work

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#750 4 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Description

commandfire true, when added to a weapon, should result in a unit that can not fire that weapon unless explicitly ordered. Unfortunately, this doesn't seem to work.

https://github.com/SplinterFaction/SplinterFaction/blob/master/Units-Configs-Basedefs/basedefs/Loz%20Alliance%20-%20Faction%202/lozcommander_basedef.lua#L47

if yopu were to remove the section I linked, then look down in the weapondefs below, you would see that all commanderrailgun weapons have commandfire true, yet they will still automatically fire upon enemy units.

Contributor guide

Open the contributing guide

Research direction

Start with the linked lozcommander_basedef.lua section, then inspect the commanderrailgun weapon definitions below it and reproduce the automatic firing behavior. Done means weapons marked commandfire true stay silent against enemies unless the player explicitly orders them to fire.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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