beyond-all-reason / beyond-all-reason/RecoilEngine

Shadow quality gets progressively worse as camera zooms in

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#744 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Description

![image](https://user-images.githubusercontent.com/11828472/229923540-d964647d-6fb0-4fa0-9de4-b1306f3ec4ca.png)

I got the above image using MF v2.10 on crucible v3.1 map. On my springsettings.cfg I have "ShadowMapSize = 4096" which should be pretty good (it is if i zoom out)

The mapinfo.lua has
sunDir = {-0.3, 1.0, -0.5},

As the camera zooms in a user would expect to get a progressively sharper and more detailed image of objects, but the shadows get much worse instead.

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue with MF v2.10 on the crucible v3.1 map using ShadowMapSize = 4096 in springsettings.cfg and the sunDir from mapinfo.lua. Compare shadow quality while zooming in and out, then trace the shadow-rendering path to identify why detail degrades with zoom; done means shadows remain appropriately detailed as the camera zooms in.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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