beyond-all-reason / beyond-all-reason/RecoilEngine
Shadow isn't rendered properly on certain angles
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
On DSDR 4.1 with this camera state:
```
{
px = 3240.77271
py = 1105.42786
pz = 5310.42676
dx = -0.6401963
dy = -0.7544509
name = rot
fov = 45
mode = 3
dz = -0.1447501
oldHeight = 561.879944
},
```
I get this on top left corner:

If I move the angle just a bit it renders properly:

Contributor guide
Research direction
Reproduce the shadow artifact using the supplied DSDR 4.1 camera state, then compare it with the nearby angle that renders correctly. Trace the shadow-rendering entry point and inspect the angle-dependent path; done means the shadow renders correctly at the reported angle as well as the adjacent angle.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 32/100