beyond-all-reason / beyond-all-reason/RecoilEngine
Pulsar's ray animation is not paused during game's pause
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 1h
- Merged PRs (30d)
- 38
Description
https://youtu.be/wmImer5cK4g
P.S Pulsar's ray animation can be paused in live game, but in not replays.
Contributor guide
Research direction
Start by reproducing the pause behavior in a live game and in a replay, using the linked video as the reference. Trace how Pulsar's ray animation responds to game pause in each mode; done means the animation pauses consistently in both live games and replays.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100