beyond-all-reason / beyond-all-reason/RecoilEngine

Pulsar's ray animation is not paused during game's pause

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Dominant language
C++
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Merged PRs (30d)
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Description

https://youtu.be/wmImer5cK4g
P.S Pulsar's ray animation can be paused in live game, but in not replays.

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the pause behavior in a live game and in a replay, using the linked video as the reference. Trace how Pulsar's ray animation responds to game pause in each mode; done means the animation pauses consistently in both live games and replays.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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