beyond-all-reason / beyond-all-reason/RecoilEngine

/speed is not accurate at high CPU load

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#647 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

1. Start increase sim speed (via alt = or via /setspeed *).
2. Find spot when speed value become red.
3. Lower speed until it's all the time yellow.
4. Check if SimRate ÷ simspeed = ~30. (edited)
![image](https://user-images.githubusercontent.com/116835691/219647865-12ae8b42-9381-431b-a791-fe0347c8b7b9.png)
![image](https://user-images.githubusercontent.com/116835691/219647961-3c4b6f3d-6b88-4a31-8043-0a1d2ccb4455.png)

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue by increasing simulation speed with Alt+= or /setspeed under high CPU load, then compare SimRate divided by simspeed as described. Done means the ratio stays near 30 and the speed indicator behavior is accurate while adjusting speed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, performance
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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