beyond-all-reason / beyond-all-reason/RecoilEngine

Texture tiles don't render properly at very low or very high FOV

Open
#631 0 comments 1 reaction 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

For low FOV problem: 1920x1080 and FOV<20.
For high FOV problem: 1600x900 (1920x1080 won't work) and FOV<80.
![Снимок](https://user-images.githubusercontent.com/116835691/218111008-36da5807-dcf4-40c2-839a-3b0d0ade5632.PNG)

https://youtu.be/dHqZHTTKDEg Low FOV
https://youtu.be/qm8e5vegvzA High FOV

Contributor guide

Open the contributing guide

Research direction

No source file, test, or entry point is named. Reproduce the issue using the reported resolutions and FOV ranges, then trace the texture-tile rendering path to identify why tiles fail at extreme FOV values. Done means texture tiles render correctly in both the low- and high-FOV cases shown in the linked videos.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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