beyond-all-reason / beyond-all-reason/RecoilEngine
FOV is not considered for texture LODding
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Textures become visible blurry at very low FOV since texture LODding only consider distance, but not the FOV.
P.S (FOV can be changed by activating FOV changer in F11 widget menu). Ctrl+O/Ctrl+P for changing FOV.
https://youtu.be/3i-X-YBpnZY
Contributor guide
Research direction
Reproduce the blur by activating the FOV changer in the F11 widget menu and changing FOV with Ctrl+O/Ctrl+P. Trace the texture LOD selection that currently considers distance, then verify that low-FOV views select an appropriate texture level and no longer appear blurry.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100