beyond-all-reason / beyond-all-reason/RecoilEngine

FOV is not considered for texture LODding

Open
#630 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Textures become visible blurry at very low FOV since texture LODding only consider distance, but not the FOV.
P.S (FOV can be changed by activating FOV changer in F11 widget menu). Ctrl+O/Ctrl+P for changing FOV.

https://youtu.be/3i-X-YBpnZY

Contributor guide

Open the contributing guide

Research direction

Reproduce the blur by activating the FOV changer in the F11 widget menu and changing FOV with Ctrl+O/Ctrl+P. Trace the texture LOD selection that currently considers distance, then verify that low-FOV views select an appropriate texture level and no longer appear blurry.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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