beyond-all-reason / beyond-all-reason/RecoilEngine
Explosion may cause incorrect casted shadows
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
1. Spawn commander and some spot one map.
2. Explode commander.
3. If failed repeat in another region of map.
P.S Camera movement cause incorrect casted shadows dissapear.
https://youtu.be/cXd661ukYdw
Contributor guide
Research direction
Reproduce the issue by spawning a commander and spot on a map, exploding the commander, and checking whether its cast shadow disappears after camera movement; compare another map region if needed. Use the linked video as the visual reference, and consider the issue resolved when explosion-cast shadows remain correct and visible while moving the camera.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100