beyond-all-reason / beyond-all-reason/RecoilEngine

Explosion may cause incorrect casted shadows

Open
#628 5 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

1. Spawn commander and some spot one map.
2. Explode commander.
3. If failed repeat in another region of map.

P.S Camera movement cause incorrect casted shadows dissapear.

https://youtu.be/cXd661ukYdw

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue by spawning a commander and spot on a map, exploding the commander, and checking whether its cast shadow disappears after camera movement; compare another map region if needed. Use the linked video as the visual reference, and consider the issue resolved when explosion-cast shadows remain correct and visible while moving the camera.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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