beyond-all-reason / beyond-all-reason/RecoilEngine

[Improvement] make shadow camera near- and far-plane distance settings available to lua

Open
#608 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

As discussed with Ivand, who said it could be possible.
If we have the shadow map camera near- and far-plane distances adjustable dynamically through lua, we could try to improve that on the game-side (tied to the camera angle in the camera widget).

https://learn.microsoft.com/en-us/windows/win32/dxtecharts/common-techniques-to-improve-shadow-depth-maps?redirectedfrom=MSDN#calculating-the-near-plane-and-far-plane

Contributor guide

Open the contributing guide

Research direction

No source files or tests are named. Start by locating the shadow-map camera setup and its Lua binding surface, then verify that near- and far-plane distances can be changed dynamically from Lua and affect the shadow camera.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
28/100

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