beyond-all-reason / beyond-all-reason/RecoilEngine
[Improvement] make shadow camera near- and far-plane distance settings available to lua
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
As discussed with Ivand, who said it could be possible.
If we have the shadow map camera near- and far-plane distances adjustable dynamically through lua, we could try to improve that on the game-side (tied to the camera angle in the camera widget).
https://learn.microsoft.com/en-us/windows/win32/dxtecharts/common-techniques-to-improve-shadow-depth-maps?redirectedfrom=MSDN#calculating-the-near-plane-and-far-plane
Contributor guide
Research direction
No source files or tests are named. Start by locating the shadow-map camera setup and its Lua binding surface, then verify that near- and far-plane distances can be changed dynamically from Lua and affect the shadow camera.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100