beyond-all-reason / beyond-all-reason/RecoilEngine
[Feature Request] Optional Dependencies
Open
enhancement
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
The ability to flag a listed dependency in modinfo as optional and not require it in order for the game to function. Of course this would only be used for non-synced things.
Contributor guide
Research direction
Start by locating the modinfo dependency handling and the validation path that distinguishes synced from non-synced features. Define how an optional dependency is represented, then verify that non-synced optional dependencies do not block the game while required and synced dependencies retain their existing behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100