beyond-all-reason / beyond-all-reason/RecoilEngine

[Feature Request] Optional Dependencies

Open
#605 10 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

The ability to flag a listed dependency in modinfo as optional and not require it in order for the game to function. Of course this would only be used for non-synced things.

Contributor guide

Open the contributing guide

Research direction

Start by locating the modinfo dependency handling and the validation path that distinguishes synced from non-synced features. Define how an optional dependency is represented, then verify that non-synced optional dependencies do not block the game while required and synced dependencies retain their existing behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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